A downloadable game

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Rules 

⦁ Players roll a die to determine the order of which turns are taken, highest first.

⦁ The Player who rolls the lowest receives a random bonus card from the dealer's stack

⦁ Players start with 50 HP; this is to be tracked by the player.

⦁ Damage is determined by a singular 6-sided die.

⦁ Light and dark cards can be used as a “Get out of jail free” card, they can be placed on any other card and any card can be placed on them, however using them forfeits your ability to attack that turn.

Game Procedures 

⦁ The dealer shuffles the deck and then deals 5 cards to each player.

⦁ Players then roll a die to determine the order of playing.

On your turn, you must either:

⦁ Place a card that is strong against the card currently on top of the stack to attack the previous player, this attack cannot be avoided.

⦁ Place a card of the same type to pass the attack to the next player.

⦁ If you cannot perform either of these actions, pick up a new card.

If you pick up a new card, the previous player rolls a die to determine the damage dealt to you.

If you can attack the previous or next player, roll a die to determine how much damage you deal to the player you are targeting.

⦁ If your health reaches 0, you are eliminated from the game.

⦁ Eliminating another player by reducing their health to 0 will grant you +5HP.

If there are no cards left to pick up from, have the dealer reshuffle all the played cards aside from the current highest card on the play pile.

Elemental Weaknesses 

⦁ Air < Fire

⦁ Earth < Water

⦁ Fire < Earth

⦁ Water < Air

⦁ Light == Dark

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ElementalClashCardsPrintable.jpg 1 MB

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